﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLibrary.Interfaces
{
    using Events;

    public interface IMapObjectWithEventHandler:IMapObject
    {
        event EventHandler<LocationChangedEventArgs> LocationChanged;

        event EventHandler<OwnershipChangedEventArgs> OwnerChanged;

        event EventHandler<OwnershipChangingEventArgs> OwnerChanging;

        event EventHandler<LocationChangingEventArgs> LocationChanging;
    }
}
